BastionRP puts roleplay first, always. We relaxed many rules when compared to typical roleplay servers (such as KOS/RDM rules) in order to provide a more authentic and immersive gameplay and roleplay experience. We did this with the expectation that our community members would not abuse them. Always play with your character in mind, not PVP or your gear.
3.1 - While on the BastionRP game servers, you must roleplay your character at all times. Do not ignore other players attempting to roleplay with you.
3.2 - You may not go "OOC" - Out of Character - while in-game, over voice communications. In an emergency situation, you may use the "OOC" prefix. For example - "OOC AFK 3 minutes". OOC is not meant for discussions of any kind. For example, "OOC did you see that new John Wick though?" is not allowed while in-game.
3.3 - You must, at all times, value the life and general well-being of your character. Do not place yourself into immediately fatal yet easily avoidable scenarios. Examples include: trying to win an open gunfight while being heavily outnumbered, excessively insulting your captors, attempting supreme feats of athleticism with a great risk of death when there is no need, etc.
3.4 - You may not act in a trollish manner while in roleplay. Examples include: using Twitch memes or other internet gags excessively in roleplay, running around in circles for no reason, etc. Think about how you would act or speak in public in real life, and try not to deviate too heavily from that.
3.5 - You may use OOC communications (TeamSpeak, Discord) while not in an immediate roleplay scenario - however, the roleplay comes first and always. Mute or disconnect from OOC communications while in an active roleplay scenario.
3.6 - You may not metagame - that is, use information obtained in an OOC manner, in-character. An example of this would be acting on information about a base or stash that you obtained through a Twitch stream, Discord chat, TeamSpeak channel, or on the forums.
3.7 - You may not powergame - that is, force an action, reaction, thought, or other character attribute on another character without their written consent. For example, emoting scarring someone without their consent via the text chat.
3.8 - We do not have any rules pertaining to KoS or RDM. However, you should be prepared to accept the IC consequences for killing other players, especially within the city's walls. Abuse of this rule (particularly in conjunction with rules 2.3 and 3.3) will not be tolerated. This rule is in place to avoid the need for "initiations" and the subsequent ruleplay that derives from it.
3.9 - In order to maintain realism, permanent death is something you will encounter inside BastionRP. In order for a character to be permadeathed, all criteria below must be met:
Your character must have a valid in-character reason to kill another character. This reason must also serve a substantial purpose; simply not liking someone or "getting rid of" them is not enough.
The situation the permadeath arises from must be conducted fully within the rules and without ulterior motives, OOC meddling, or usage of temporary/throwaway characters.
Another character cannot act on your behalf to permadeath someone else's character.
If taken to an appeal, a complete review of the situation will be conducted by multiple members of the administration team before determining it to be valid or invalid.
"Valid reasoning" can be subjective based upon circumstances and characters involved, so we cannot provide examples of every situation/reason that may result in permadeath. However, we can outline the most common activities that can put your character at risk:
Taking part in illegal activities and being executed by ISF forces
Being caught reporting crimes to the ISF, or being known to collaborate with the ISF
Being a known criminal, or openly opposing yourself to the ISF
Directly threatening to kill another character, or being killed whilst attacking someone
As a general note of guidance, permadeaths should always be used as a last resort. Always act as your character would (within reason), and remember that all actions have consequences - consider this carefully before doing something risky.
3.10 - If your character is killed but is not permadeathed, you are expected to use NLR (New Life Rule). Upon respawning, the events that led up to your death are not remembered.