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Cipher

SITREP 008 | 12/12/2019 | "Reprise"

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Hello BastionRP. That's right, we're back. This SITREP is a reprisal, a return to form of sorts. We want you to know that the project and it's development, while slowed, is still underway. This is what we've worked on for the past month or so.

The Bank - Completed

Our talented lead developer @RoomService has continued his work on the Banking Mod, and we are ecstatic to say that we are at a state where we can call the Banking Mod completed and move on to other functionality. This brings us one step closer to the next Closed Testing Session, and ultimately, one step closer to the full release of BastionRP. Full demo video below:

 

 

Underpass

@ZeRoY, our primary map developer for the project, has returned to the project with a quality pass of an area of the primary bridge linking the two sides of the city that we are dubbing "The Underpass" for the time being. Some screenshots for you:

 

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(Note the new Livonia assets!)

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Assets

Our new 3D Artist Jason has been hard at work on two smaller assets that will be essential in the BastionRP experience. First off is the "core" of a new piece of tech for ISF personnel, the DTAC (Dyer Tactical & Analytical Computer). The DTAC is a wearable computer core designed to provide soldiers & police officers with real-time tactical and operational data, such as vitals, ammo count, positional data of allies, markers, etc. The computer system is separated into three parts:

The Core - a "brick" where the core hardware resides. Also acts as as the health monitor and a radio.

The Interface - a thin tablet-like device that provides the user interface. Can be used like a phone or worn on the wrist.

The Visor - a set of tactical glasses. Provides the wearer with a HUD.

Jason has finished the Core of the device:

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Additionally, Jason has been working on the "Credit", the official currency of the NCC. This coin will be distributed to citizens of the Bastion in exchange for AION, which was introduced in the previous SITREP.

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Archives

Buckeyes worked on the web side of things for us, helping to put the finishing touches on some of the lore aspects of the website. With the newly created article section within the Department of Archival, our lore team will soon be hard at work bringing lore, history and other immersive content to the Bastion world. We are looking forward to all of the awesome features he can help bring to our website!
 
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Next Steps

Our next steps for development at BastionRP include developing some final items for Bastion's "MVP" (Minimum Viable Product). These items include:

  • A few more neighborhoods and sections of the primary city of Korolgrad, as well as some areas outside of the Bastion so players who wish to go beyond the walls have options for exploration
  • Some final functionality to replace DayZ's base systems (trading/quartermaster mods)

Once these items are completed, we will be able to set up a 24/7 closed test server running an Alpha build of BastionRP, as well as hold multiple smaller, contained test sessions to test specific features and scenarios. We are close, ladies and gentlemen. Expect another SITREP about these new modifications within the next few weeks.

Credits

Cipher - writing, graphics
RoomService - banking mod & demo video
Buckeyes - archives functionality
ZeRoY - map creation, screenshots
Jason - asset creation, screenshots

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cool shit boys 👍

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Ayy! Looking good! Keep up the good work! ❤️

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This looks amazing. Im so glad you have chosen an amazing Dev team! Keep it up guys!

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Good to know that progress is still happening, keep it up guys!

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Great work love the look of the core reminds me of tom clancys the division a bit also @RoomService gj on finishing banking mod! 😄


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🤙

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That is right. We still on this. 

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one day boys. one day.

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Hype 🤠

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this is rad!

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